![]() The key is not to allow the 1-frame denotation to get into your way. ![]() This may sound pretty fast, and it is, but with practice you can do it consistently. For example, agA (in this instance, the small letters a and g denote a slide input of 1FS technique) has its "g" button pressed on the next frame of input. This is the very basic knowledge regarding anything technical (since frames are used regularly in some areas).ġ frame shift is actually a 1-frame input of the next command. how many frames it takes for a move to become active), advantages and disadvantages regarding frames, etc. Further advanced frame data will be based upon the execution time taken for a move (ie. This means that in one second, 60 frames are moving past your eyes to show you what is happening. JI = Just Impact (otherwise known as perfect GI)įor character-specific stance notations check their frame data section in the wiki. This can be broken with a 5-directional input Re-GI: reverse GI, GI opponent's post-GI attackĬ: Counter hit modifier (for example, BNc is a bounce juggler starter on counter hit)Ĭo: Crouching opponent modifier (for example BNco)Ĭco: Counter hit on crouching opponent modifier (for example FScco)ĭOS: Double Over Stun. OSB: Forces your opponent's side to face you when blocked OS: Forces your opponent's side to face you OB: Forces your opponent's back to face you GC-l#: Guard Crush on Soul Charge level number # (1-3).ĬFA: Critical Finish Attack (Broken Destiny) RBT: Right Back Turn, opponent steps to the leftįrC: Forced Crouch (opponent is forced into a crouch) LBT: Left Back Turn, opponent steps to the right UB-L: Unblockable low that hits grounded opponents UB-M: Unblockable mid that hits grounded opponents ![]() (6*B, meaning after tapping 6, you can optionally input a B that is delayed) (A:B - means B is input at the next frame) There are different timings for different slide inputs. Input the buttons faster and in smooth conjunction. ~/aB/bK/kB/bA/kA/aK: Slide input or input button immediately after. (B+G, meaning you have to press B and G together) Regardless of what side you play on (1p or 2p), 6 is always forward, and 4 is always back. Hint: Look at your numberpad on your computer keyboard. A lot of this information in this post is from the legend section at. It's best to start with conventions and acronymns (since there are A LOT). Thanks.įollowing the lead of Vintoks at the strategy forums, I've decided to make a "newbie silencer" post. If you have any comments or corrections regarding the notations or techniques or whatever, after the game comes out, or new additions and etc., please do not hesitate to post here to inform me or discuss about them, as this post is meant to be an aggregate for new and old players alike. The original by him can be found here, though by this time it had been already heavily edited a few times. Special thanks to Superbooga for making this post for SC2 in the first place. I will then edit this post to reflect the new updated stuff. Please take note some of it is definitely going to be missing from SC4 or may be worthless, while there may be new stuff added for SC4. I left out some obviously irrelevant stuff but most of it is still intact. If a mod wants to edit it for me (once we get mods), I'd be very grateful.Įdited by Panther: This is now the full listing for the legend from GI.com, or as full as I can make it. Obviously, it needs to be updated for SC4 but that'll have to wait a little while. Edited By Archangel: This is a simple copy and paste job from the sc.com forums.
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